Semantic memory for avatars in cyberspace.


2Julian Szymański, 2Tomasz Sarnatowicz and 1,2Wlodzislaw Duch,
School of Computer Engineering, 1Nanyang Technological University, Singapore,
and 2Department of Informatics, Nicolaus Copernicus University,
Grudziadzka 5, 87-100 Torun, Poland.

Abstract.

Avatars that show intelligent behavior should have an access to the knowledge about the world that humans store in their semantic memories. The simplest knowledge representation for semantic memory is based on the Concept Description Vectors (CDVs) that store for each object an information whether a given property can be applied to this object or not. Experiments with automatic creation of concept description vectors from various sources, including ontologies, dictionaries, encyclopedias and unstructured text sources are described. Haptek-based talking head that has an access to this memory has been created as an example of a humanized interface (HIT) that can interact with web pages and exchange information in a natural way. A few examples of applications of an avatar with semantic memory are given, including the twenty questions game and automatic creation of puzzles.

Reference: 2005 International Conference on Cyberworlds, Singapore 23-25 Nov. 2005, T.L. Kunii, S.H. Soon and A. Sourin (eds), IEEE Computer Society, pp. 165-171

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